earlgraytay: an elegant but disgruntled-looking person drinking tea (Default)
[personal profile] earlgraytay
We live in a time and place when there are so many works of art being made every day that we can't keep track of them all, even "just" the ones that their makers share with the public. And this is a good thing. Every bit of art that gets made makes the world a better place, even if some of it is really only good for the artist.

...But it makes me sad realizing just how much art- great art!- gets made, these days, for stuff that's basically disposable.

Brilliant performances on TV shows that will only last another season because they're getting killed by executives; beautiful art and fluid animation made for cartoons that are basically toy commercials; art and music made for video games that are put out every two years like clockwork....

If the greatest piece of music ever made was written for the Transformers soundtrack, how many people would notice?

Date: 2018-12-12 06:30 am (UTC)
s0ph1a: (Default)
From: [personal profile] s0ph1a
as if The Touch wasn't the greater piece of music ever made

Date: 2018-12-12 06:52 am (UTC)
claudeb: A white cat in purple wizard robe and hat, carrying a staff with a pawprint symbol. (Default)
From: [personal profile] claudeb
I once tweeted that with the amount of art being created all the time these days we could plaster our cities with gorgeous imagery and never run out of it. Music playing everywhere, never repeating. Poetry crowding out street ads. There's so much of it out there these days, that's we'll never experience simply because of the sheer amount. Such a shame.

And yeah. I thought the same about a recent video that beautifully illustrates an old song... until it turns out to be an ad for bank credits, of all things. Ugh. I hope they paid through their nose for the skill and work that went into it.

Date: 2018-12-12 05:21 pm (UTC)
crnahg_yhor: Picture of my cat, Pico, a tabby. (Default)
From: [personal profile] crnahg_yhor
The thing that really gets to me is that there's so much!, and it might not be good anymore, by the time I get to it. If I hear about a really great and innovative book/album/game/show/&c, it might be played out by the time I experience it; if it's trendy, the trends might have changed; the climate might've moved and what would've been a balm is instead unpleasant.

This kind of 'going bad' probably happens to games the fastest, but ...

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earlgraytay

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